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A visit to Oleg's Office - BOB
Written by Administrator   
Saturday, 23 September 2006
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A visit to Oleg's Office - BOB
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The following article was translated and posted to the simhq forum by VSlash...

So, at last I made it to the very heart of the virtual aviation world. In the developers’ office of world’s most famous aviasimulator IL-2 Sturmovik, and, the “Storm of War: Battle over Britain”, which, as I hope, will become much more famous in the future.
I think I can skip description of all the events preceding the visit as: making preliminary agreements, the trip to town-hero Moscow and searching of the office itself, as they don’t have much to do with the main topic itself. Though, one remark on that point is that the office is located 5 minutes of walking away from the Central museum of Russian Army, which has a huge ballistic rocket standing at the entrance. Sad thing I didn’t have a chance to go to the museum. [Frown]
At the MG office Maksim Prut, more known as Klocska in the forum, was my guide. I want to thank him for his attention, given to my humble person. In the beginning he took me from the entrance with a watchful guard to the MG office. The way is pretty mazed so I had to find my way out with his help too.
The office itself is not very large, densely filled with workplaces. Looks very much like many other offices. But the thing that gets your attention first is the number of posters, devoted to the aviation in general and IL-2 simulator in particular. One of them has all the planes from FB series fitted in one scale. Very nice one indeed. Wanted it to ask it as a present, but didn’t get enough cheek to do so. [Smile]
I should say a few about the atmosphere in the office – it’s definitely a working atmosphere. And it’s a good thing. Everybody is working. I say with full responsibility, that MG employees working hard, making the exciting moment of getting the long awaited BoB in your hands closer with every minute. By the way they call it English-style – BoB (it’s BzB – ‘Bitva za Britaniyu’ in Russian. trans.rem.)
My arrival didn’t make any difference in the working process – everyone kept working. So I started to go from one workplace to another, disturbing these worthy people from their, no doubt, important work, to get you a little bit of information. Because, if I’d say that I had been to MG office and didn’t get anything new, I doubt I’d have been understood by the community.
The first man I approached was Yuriy Shubin. His task is modeling of planes and cockpits, so we talked about it. He showed me a nearly finished Bf 110 cockpit. It’s made with the same level of attention to details as the Bf 109 and Ju 88 cockpits, which were already presented to the public. You can see it clearly that it’s a German plane. By the way, as Yuriy have said, view control from the gunner’s position will be reworked. You will be able to look only at the direction the turret is pointed towards and a little bit sideward. So to look further you will have to turn the gun-turret. The main point of it is to reduce the worktime for one cockpit, which is now taking 2-3 times more since the first release of IL-2 Sturmovik.
Surely, from my point of view free control of a view direction for a gunner would be better, but if to choose between this limitation and further delay of BoB release … the answer is clear. Besides, it’s pilot’s job to look forward, isn’t it?
Concerning 3D modeling Yuriy said a few good words about 3rd party developers, who are now making plane models for new FB add-ons with free will. I think we should be grateful to those people, who are frequently addressed with sayings like: “Why on Earth do you make plane A, instead of my favorite plane B!? Make plane B quickly!!!!!!” in the forums.
Then Yuriy showed me the cockpit of Su-26. In the process a very interesting thing came to my knowledge. It seems that they don’t get the information about the plane from first hands. In fact they are first hands themselves! Because several MG employees, including Yuriy, worked in the Sukhoi Design Bureau in near past and even were involved in the developing process of Su-26.
picture #1

The cockpit of this aerobatic plane has great field of view, because of large canopy, even below the seat. A Yakovlev’s quote about eye in the ass came to mind (he said it to pilots who were asking to do such thing on a fighter planes).
Then there was Ju 88 cockpit.

picture #2

It was very well demonstrated in a movie given out by MG. For those who didn’t see it I’m putting some screenshots.
However, if you can get the 200 mb movie, you better do so. It reproduces the very good atmosphere of it. There will be definitely no such bugs as we can see now. You can download it here (201,99 Mb).
Concerning the upper gunners position – at present moment the problem is solved with removing 1 gunner. But, as I understood, it’s not a big problem to add another gunner position – new game engine is able to handle it.

picture #3

Yuriy also showed me some new things. Firstly it’s a Ju 87 cockpit (shown on a screenshot).

picture #4

3D model of a cockpit is made from pilot’s and gunner’s positions as a whole. The same way as in Bf 110 and Ju 88. You can clearly see the quality of modeling set by MG and the 3rd party models certification, which is planned by MG, is surely a serious thing.
Next stop was by another game artist – Sergey Golovachev. Thanks to his mastery we have a living heroes of the drama: the Messerschmidt and the Spitfire. I won’t say much about their cockpits, you could have seen it yourself in provided movies and screenshots. The only thing to add is that back-down view is still ‘absent’ as it is supposed to be. Even considering the ability to move the point of view.
Then Sergey showed me a cockpit of another plane. To be honest, I didn’t manage to guess it from first sight. But because of the instrumental panels I supposed that it could be no other than ‘Hurricane’, so I guess I was right.

picture #5



 
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